Skill List | |
Skill Name | Difficulty: Minimum Stat/Optimal Stat |
---|---|
Description of the skill. Defines just what it encompasses. | |
Agility Skills | |
Acrobatics | 30/40 |
The skill used by gymnists, stage performers, cheerleaders, stuntsmen, and the like, to perform amazing--and oftentimes awe-inspiring--physical feats. This is a skill because, there's your normal Agility, and then there's those thing that can only be done with years of pratice. Misty has an Acrobatics score of +0. Her snooty sisters each have +6 or better.
Easy: Doing a standing backflip. Average: Doing a standing backflip out the second-story window. Hard: Doing a standing backfilp out the twentith story window. Doing a standing backflip out the second-story window onto a baddie. Near Impossible: Doing a standing backflip out the twentith story window onto a baddie who is standing on top of a bus going by at fifty miles a hour. (Don't ask me how or why he's doing it, these are just examples.) | |
Climbing | 10/25 |
This is an experience skill: you've learned how to climb, with practice, better than other people with comparable Agility. Easy: Getting over a sheer ten-foot wall. Average: Getting over a sheer thirty-foot wall. Hard: Climbing onto the roof of a moving train by its windows. Near Impossible: Climbing on a oiled thirty-foot wall. | |
Rope Tricks | 25/40 |
This is really the complation of three skills--Lasso, Whip, and Grappling Hook--so we can cluster them into one listing. They are all different, fancy names for the ability to maneuver rope. Learned all at once, the difficulty is 25/40. However, one part learned seperately from the others is just 20/25. Easy: Lassoing a co-operating target, or one that isn't moving. Cracking a whip. Throwing a hook over a twenty foot wall. Average: Lassoing a herd animal. Snapping a whip as a weapon. Getting that hook on a pole 20' up. Hard: Lassoing a stampeding herd animal. Snapping that whip and knocking over a cup. Getting that hook on a four inch ledge. Near Impossible: Lassoing one specific animal out of a stampeding herd. Snapping a whip and hitting a coin that was flipped in the air. Getting that hook on a half-inch ledge. | |
Juggling | 25/35 |
This is not an experience skill--try it yourself sometime. You can keep many things in the air at once. Also,since your mind is adapted to multitasking, you can try and do many things at once. Easy: Juggling three balls/rings. Reading and talking. Average: Juggling five balls, or three bowling pins. Writing and walking. Hard: Juggling three balls/rings--with your feet. Talking, reading, and writing. Near Impossible: Doing four tasks simultaneously--folding laundry, watching TV, talking on a phone, and typing. | |
Throwing | 10/20 |
Another experience skill. This one is the ability to throw accurately. It doesn't really concern the ability to throw farther, as your Strength is unaltered. Ash, by the end of the first season, had a Throwing value of +5. Easy: Throwing a golf ball through a hula hoop. Average: Making a free throw in roundball. Hitting your "friend" with a water balloon--or a Pokémon with a Pokéball--at thirty feet. Hard: Making a three pointer in roundball. Throwing a golf ball into a cup. Hitting aforemented friend or Pokémon at fifty feet. Near Impossible: Hitting a flying foe within range. Note: These rolls are before they can make a dodge roll. Each point by which your beat the difficulty, add one to his difficulty. | |
Beauty Skills | |
Enamor | 20/70 |
The ability to strike a pose and attract attention with it. The Optimal Stat is so high to reflect the usual person's Herculean standards. Also, add Enamor to your rolls when dealing with the opposite gender. Easy: As a girl, getting Brock's attention. Average: As a boy, getting Jesse's attention. Hard: As a boy, getting Misty's attention, or as a girl, getting Ash's. Near Impossible: As a boy, getting James' attention. | |
Creativity Skills | |
Cooking | 10/25 |
The ability to make good-tasting foods, for humans or Pokémon. As reference, Brock has a Cooking skill of +10. Easy: Making trail mix. Average: Making pot stew. Making donuts, once you know the recipe. Hard: Making a decent sandwich out of Spam. (Again, try it yourself <g>) Near Impossible: Making a twenty-layer wedding cake. Making those donuts without knowing the recipe. | |
Drawing | 10/30 |
You can put together a decent-looking picture. This is a skill because many people stop praticing such "childish" things like drawing when they're 13 or 14 and have totally forgotten by the time they're 18. Easy: Drawing a still life with lots of time to do it in. Average: Doing your "usual" creative sketchs. Making a nice-looking drawing of something. Hard: Doing an Average sketch good enough to sell. (Again, people's expectations.) Near Impossible: Doing an Average sketch with a few words' worth of description. Doing that same still life in ten minutes. | |
Writing | 20/30 |
The skill--again, try it yourself--to write a good story, report, or any other piece of literature. The same skill applies to both fiction and nonfiction.
Easy: "See Jane Run. Run, Jane, Run." Average: Creating a story that you had the idea for yourself, or is of a style/genre you're familar with. i.e., if Stephen King wrote a horror story. Writing a book report. Hard: Writing a story based on someone else's ideas, or in another's style. i.e., if Stephen King wrote an Animorphs tale. Writing a campaign speech. Near Impossible: Writing a story in one sitting. Near Impossible, before you do the Easy/Average/Hard check for style familarity. | |
Health Skills | |
Cross Country Running | 10/35 |
When it comes time to run, you just keep going, and going, and going, and going, and going, and ::Konk!:: Excuse me. Really, if you know this skill, you can keep in motion, much faster, for a lot longer. The speed you go at is halfway in between your normal walk and your sprint. For conveince, this speed is called running. To figure out the increase in overland speed, use a ratio.
Easy: Running for 5K. Average: Sprinting for 5K or running for 20. Hard: Sprinting 15K, running 50K. Near Impossible: Sprinting 20K, running 100K. | |
Intellegence Skills | |
Demolitions | 20/35 |
This skill is used to make bombs and placed charges as well as to set them into place successfully. In all likelyhood, this skill will be set as off-limits by the Narrator, at least for children. This skill was designed with Team Rocket in mind. Jesse and James each have a +5 demolitions skill.
Easy: Making a bomb with a fuse--a Blaster Bomb. Average: Making a bomb with a timer. Building a bomb so that it only explodes in one direction. Hard: Making a bomb go off when a car, not a person or a tank, crosses its path. Using pyrotechnics in hollywood special effects. Defusing a gernade before it goes off. Near Impossible: Defusing a tactical nuke. (Again, I don't know how or why the characters would be faced with this situation, I'm just using it for example.) | |
Charades (Miming) | 20/40 |
This is the ability to communicate, using your body, without speaking. This skill is used by Pokémon to communicate ideas and information to their trainers. Like, when Pikachu told Ash & Co. that Bulbasaur was gone. Modified by your target's Perception--per two points above 25, add one to your roll. Per point less than 25, drop it by one. Pikachu, by the end of the first season, had a Miming score of +15.
Easy: Fairly simple ideas. "Bulbasaur's missing." "I'm cold." Communicating with a caring child trainer. Average: A simple sentince. "Could we have spaghetti for dinner?" "If you move that piece, he'll put you into check." Communicate with your average kid, or a caring adult trainer. Hard: Words involving multiple things. "Turn the CD right-side up, put it in its case, and put the case in the rack." "Load the dryer, turn the dial three clicks to the left, and hit the start button." Communicating with your average adult. Near Impossible: Trying to communicate with Beavis & Butthead. | |
Computer Programming | 20/40 |
This skill is the ability to programm in certain computer languages. When you learn this skill, choose one language. Some sample computer languages are C, SilphBasic, SAIScript (Silph AI Scripting language), IMCAL (Internet Multimedia Computer Applications Language) and COBOL.
Easy: Writing these pages in IMCAL. Average: Making a Paint or Notepad-type program with SilphBasic. Hard: Writing a Paint or Notepad program in COBOL or IMCAL. Coding the Pokémon game code, in C, in a year. Near Impossible: Creating a Pokédex's source code. Writing Microsoft Word, by yourself, in a year. | |
Perception Skills | |
Disguise | 10/30 |
How to make someone look like someone else. This skill includes some knowledge of makeups and costuming. Jesse and James each have scores of +0. Duplica has a score of +40. NOTE: It's not out of the question for a person with Acting to get a bonus to his Disguise rolls, up to Mod(Acting). Easy: Making someone look a little younger or older. Average: Changing your apparent height/weight/hair color/skin tone/voice. Hard: Making a boy look like a girl and vice versa. Near Impossible: Making a human look, believably, like a Pokémon. | |
Library Search | 10/25 |
You can use libraries and computers to their fullest potential, extracting data that would be difficult for others to find. This skill also concerns the usage of the Pokédex. Note on using the Pokédex: things like type, basic information, and a Pokémon's usual attacks, are things that anyone can do.
Easy: Finding out a skunks' average weight in an encyclopedia. Average: Searching a Pokédex for the one that generates 10,000 volts. Hard: Trying to find out the name of the ship that Leif Ericsson used when he discovered America. Near Impossible: Trying to find out that ship's registration number. | |
Photography | 20/40 |
You know how to make a good shot. This skill can make the difference between looking like refugees of the Beverly Hillbillies and movie stars. This doesn't just apply to people, but to anything that can be captured on film, and to a lesser extent other medias.
Easy: Not messing up a photo; pretty much every photo the usual person takes is Easy. Average: Making a shot in less than the best of conditions. (This includes extensive shadows, not enough space to maneuver, or a busy scene.) Hard: Shooting at just the right moment, or shooting under full moonlight. Near Impossible: Shooting in near-total darkness. | |
Stealth | 15/35 |
Shhh! Noise is something you don't make when moving. This skill is the one used to sneak about under someone's nose. Sneak rolls are modified for the target's Perception as for Disguise.
Easy: Sneaking past Tommy Pickle's grandpa when he's sleeping. Average: Sneaking past someone who's listening for you who is actively looking for you. Hard: Sneaking past a sleeping baby without waking him up. Sneaking past several someones who are looking for you. Near Impossible: Sneaking past computerized noise sensors. | |
Reflex Skills | |
Parry | 10/25 |
This skill isn't played like normal skills. This skill adds to your Dodge roll when you have a sword, metal pole, or something to the like in hand. Halve this bonus if the item in question is in your off hand. | |
Social Skills | |
Acting | 20/35 |
You have a knowledge of acting skills, how to change your voice to sound beliveable, how to move in a way to reinforce those impressions, and such. Duplica has a +35 Acting skill, Jesse and James a +5, Ash and Misty a +0. To clear it up: Disguise gets you through the door, but you need to be able to keep up the guise once inside. NOTE: If the Narattor permits, the player may have a bonus as big as Mod(Disguise) if they have Disguise as well as Acting. Easy: Acting like a fantastic, unrealistic, character. Average: Keeping a strait face when you lie, or are trying not to laugh when a friend fouls up. Hard: Ash acting like Ashley. He made the first two rolls, then failed when he faced Pikachu. Near Impossible: If Jesse wanted to convince Ash that she needed Ash's help to escape Team Rocket, this would be her difficulty. Jesse trying not to laugh when faced with Haunter. | |
Strength Skills | |
None yet, but I'm sure there's some coming... | |
Willpower Skills | |
Endure | 25/50 |
The ability to keep going, to tell yourself that it's just pain, that it can go on but just doesn't know it, that if you work a little harder, a little longer, you'll succeed. The effects of this are to add your Endure skill to all applicable rolls. |
We're nowhere near through. If this was all the knowledge contained by all the people in the Pokémon universe, well, it'd be very dull. If you have an idea or a thought, feel free to give me your two cents.