Each pokémon is rated for power and ability, from the lowly zeros to the almighty fives, with no restriction on how high it can go. Most normal Pokémon are rated 1, by the way. If you're picking a starting Pokémon to own, you'll only be able to pick a Level 0 or 1 Pokémon, unless your Narrator approves the optional system suggested in character creation. As a Pokémon player, right now we have no offical method of allowing you to start off as a higher-rate species. Perhaps, if your gaming group chipped in some IP, and you accepted a life of misfortune, your Narrator would let you start off as one of those heavyweights.
Caterpie, a Bug-type Pokémon
Strength 1, Beauty 1, Agility 2, Reflexes 2, Health 2
Intellegence 2, Perception 3, Creativity 1, Social 3, Willpower 2
Starting Move: Tackle
Advantages: Danger Sense 3, 5 extra Idenity.
Magikarp, a Water-type Pokémon
Strength 1, Beauty 1, Agility 0, Reflexes 1, Health 2
Intellegence 0, Perception 2, Creativity 0, Social 1, Willpower 1
Starting Move: Splash
Advantages: None. Magikarp players, and ONLY players, get to spend 50 instead of 20 Identity, to be fair. Certain Narrators may ban Magikarp as a selectable race.
Abra, a Psychic-type Pokémon Charmander, a Fire-type Pokémon Geodude, a Rock-type Pokémon Machop, a Fighting-type Pokémon Mangemite, an Eletric-type Pokémon Nidoran, a Poison-type Pokémon Oddish, a Grass-type Pokémon Paras, a Bug- and Grass-type Pokémon Pikachu, an Electric-type Pokémon Vulpix, a Fire-type Pokémon Nidorina, a Poison-type Pokémon Nidorino, a Poison-type Pokémon
Strength 2, Beauty 2, Agility 3, Reflexes 1, Health 2
Intellegence 6, Perception 4, Creativity 3, Social 2, Willpower 5
Starting Move: Teleport
Advantages: Psychic Level 2, 50 extra SP.
Strength 3, Beauty 2, Agility 2, Reflexes 3, Health 3
Intellegence 3, Perception 3, Creativity 3, Social 4, Willpower 4
Starting Move: Scratch
Advantages: Combat Score +10, 15 extra Skill Points, Claws +3, Resist Damage 1.
Strength 5, Beauty 1, Agility 3, Reflexes 2, Health 5
Intellegence 2, Perception 2, Creativity 2, Social 2, Willpower 4.
Starting Move: Tackle
Advantages: Hard armored skin has an effective Resistance of 2. Hovering.
Strength 5, Beauty 1, Agility 4, Reflexes 3, Health 5
Intellegence 3, Perception 3, Creativity 1, Social 1, Willpower 3
Starting Move: Karate Chop
Advantages: Combat Score +15
Strength 2, Beauty 2, Agility 3, Reflexes 2, Health 4
Intellegence 3, Perception 4, Creativity 2, Social 4, Willpower 5
Starting Move: Thundershock
Advantages: Hovering, Night Sight level 3. Silicate steel body has a natural Resistance: 1.
Strength 2, Beauty 4, Agility 2, Reflexes 2, Health 3
Intellegence 3, Perception 3, Creativity 3, Social 4, Willpower 4
Starting Move: Tackle
Advantages: Poisonous barbs, Intensity equal to experience level. Resist Poison, level 3. Bite +6. Combat Score +5. Ten extra Idenity.
Note: This data applies to both male and female Nidoran. In OPKRPG, the difference shows up when they evolve.
Strength 2, Beauty 3, Agility 3, Reflexes 2, Health 5
Intellegence 3, Perception 5, Creativity 4, Social 5, Willpower 4
Starting Move: Absorb
Advantages: None.
Strength 2, Beauty 2, Agility 2, Reflexes 4, Health 4
Intellegence 2, Perception 4, Creativity 3, Social 3, Willpower 1
Starting Move: Scratch
Advantages: 10 extra Character Points and Idenity. Resist Disease/Poison, level 5. Resist Poison, level 5.
Strength 2, Beauty 4, Agility 6, Reflexes 3, Health 3
Intellegence 3, Perception 4, Creativity 3, Social 2, Willpower 5
Starting Move: Electric Attack
Advantages: 25 bonus Skill Points.
Strength 3, Beauty 5, Agility 3, Reflexes 4, Health 3
Intellegence 4, Perception 3, Creativity 3, Social 1, Willpower 2
Starting Move: Tackle
Advantages: Resist Damage, level 2. Five point Empathy bonus.
Rate 2
Strength 4, Beauty 2, Agility 3, Reflexes 4, Health 5
Intellegence 4, Perception 5, Creativity 3, Social 3, Willpower 5
Advantages Gained: Resist Damage, level 2. Poisonus Barbs with an intensity equal to twice her level - how many levels spent as a Nidoran.
Credits: Joseph Scharfenberg.
Strength 5, Beauty 1, Agility 3, Reflexes 4, Health 6
Intellegence 4, Perception 5, Creativity 3, Social 2, Willpower 6
Advantages Gained:&mbsp; Resist Damage, level 3. Courage, level 3. Combat Score +2. Poisonous Barbs, Intensity equal to twice his level minus the level he evolved.
Credits: Joseph Scharfenberg.
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