Pokémon of the world, I'm sorry, but this is going to be a long process. This is the one part left of Version 1, that complicated version that appealed to the number crunchers of the world but gagged everyone else. I'm sorry, but this is the best I could do!

You have 15 power scores, based upon the average of one, two, or more stats, and that's multiplied by something based on your type. This table shows you (1) the stats that are the average, and (2) what to multiply them by.
NormalFireWaterEletricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragon
Normal
(Str+Int)/2
x 2x 1x 0.5x 1x 0x 1x 0.5x 1x 0.5x 0.5x 1x 1x 0.5x 0x 0
Fire
(Hlt+Agl)/2
x 1x 2x 0x 0.5x 0x 0x 1x 1x 0.5x 0.5x 1x 0.5x 0x 0.5x 1.5
Water
(Wil+Hlt)/2
x 1x 0x 0.5x 0x 0x 1x 1x 0.5x 0.5x 0.5x 1x 1x 0x 1x 0.5
Eletric
(Prc+Wil)/2
x 0.5x 0.5x 0x 1x 2x 1x 0.5x 1x 0.5x 0x 1.5x 1x 0.5x 0.5x 0
Grass
(Hlt+Beu+Str)/3
x 1x 0x 0x 1x 2x 1x 1x 1.5x 1.5x 0x 0.5x 0x 0x 1x 0
Ice
(Hlt+Prc+Str)/3
x 0.5x 0x 1x 0.5x 0.5x 2x 0.5x 0x 2x 0.5x 0.5x 0.5x 1x 1x 0
Fighting
(Wil+Agl+Ref)/3
x 1x 1x 1x 1x 0x 1x 2x 1x 1x 0.5x 0.5x 1x 0.5x 0x 0
Poison
(Wil+Hlt)/2
x 0.5x 1x 1x 1x 1.5x 0x 0.5x 2x 0x 1x 1x 1.5x 0x 1x 1
Ground
(Hlt+Str+Wpr)/3
x 1x 0x 0.5x 0.5x 0.5x 1.5x 1x 1x 2x 0x 1x 0x 1.5x 0x 1.5
Flying
(Ref+Prc+Str)/3
x 1x 1x 1x 0.5x 1x 0.5x 1x 1x 0.5x 2x 1x 0x 0.5x 1x 0.5
Psychic
(Int+Wil)/2
x 1x 0.5x 0.5x 0.5x 0x 1x 0x 1x 1x 1x 2x 0x 1x 1x 1
Bug
(Ref+Prc+Hlt)/3
x 1x 0x 0.5x 1x 0.5x 0x 1x 1.5x 0.5x 0.5x 0.5x 2x 0x 1x 0
Rock
(Hlt+Wil)/2
x 1x 0x 1x 0.5x 0x 1.5x 1x 0.5x 1.5x 0x 0.5x 0x 2x 1x 0.5
Ghost
(Soc+Wil)/2
x 0x 0.5x 1x 1x 0.5x 1x 0x 1.5x 0x 1x 1.5x 1x 0x 2x 0
Dragon
(Int+Soc+Agl)/3
x 1x 1.5x 0x 1x 0.5x 0.5x 1x 1x 0.5x 1.5x 1x 0x 0.5x 1x 2

But what if you're a multi-type? Simple; just make the stats as if you were making them for the individual types, then average them, rounding towards 25. Here's an example: Say you're Bulbasaur, which is a dual type Grass and Poison, with a Health of 35, Beauty of 20, and Strength of 25. For a Grass Pok�mon, that makes 53. For a Poison Pokemon, that's 26. The average of those two, rounded towards 25, is 39. So, that particular Bulbasaur would have a Grass Power of 39.

Special note on damage units. Certain maneuvers use Damage Units based on power scores, not Strength. If that is the case, they are so marked. Damage units are 2/5th the value of their comprising stat, rounding to the closest. (Damage Units are one of the few scores that can be a zero.)

Also, the minimum is 1 for Power scores. If you get a 0 by multiplying, it's automatically considered to be 1.

Below are the Pok�mon fighting techniques, as seen from Version 1. They're useable, but likely unbalanced, as they haven't really been playtested much. If they are, please tell Arc, OK?


Pok�mon Attack List


The cost to learn an attack:
(D*L) * 5 / Mod (Half power score)
Where D is the difficulty of the maneuver, and L is the level of the attack. Do NOT confuse this with your experience level!

Absorb


Agility


Eletric Attack


Flamethrower


Growl


Leer


Quick Attack


Scratch


Tackle


Thundershock


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